Publishers were giving up on quick-and-dirty clones of Command & Conquer as real-time strategy coalesced into a core group of well-informed players who liked to compete online and who would learn the games inside out, with groups at the periphery who favored single-player campaigns or niche RTS hybrids like Anno, Settlers, and grand strategy series Europa Universalis.ĭevelopers and publishers trying to break into this scene changed their tack they started targeting a crossover audience-RTS fans interested in whatever other genre you can blend in, plus fans of that genre who are tolerant of RTS mechanics. The early 2000s were a much different visual time, but trust me- Warcraft III was a banger that has cast a bit of an industry legacy.īy the early 2000s, RTS mania was on the decline.
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